3D建模.動畫和編譯專案軟體 Newtek Lightwave 3D 11.0.3
3D建模.動畫和編譯專案軟體 Newtek Lightwave 3D 11.0.3
LightWave 3D是一個完整的建模,動畫和編譯解決專案。
其原生的編譯器是無與倫比的,在生產流水線的許多設施,大型和小型的核心。
編譯節點是免費的成立是非常簡單的。
LightWave的建模擅長作為一個細分曲面和多邊形建模工具,快速,高效,並再次,簡單的功能。
此外,業界領先的基於節點的紋理和濃淡系統使您可以建立任何你想要的效果 – 快速和容易。
LightWave的是力量,速度和價值的完美結合。
長期以來被認為是一個最簡單的三維動畫系統的學習和使用,LightWave 3D是通用的,足以從屢獲殊榮的視覺效果,令人驚嘆的高清晰度的列印圖形,動態視訊遊戲,功能強大的運動圖形和更多的任何應用程式。
LightWave的提供建模,動畫,動力學,體積編譯,粒子特效和電影質量的編譯引擎與無限編譯節點的LightWave的核心,最具成本效益的3D製作,在世界上的管道。
LightWave的引入了新的介面範式,如節點編輯器的材料和表面,體積燈,位移。
令人興奮的新物理上正確的相機已經加入,讓藝術家能夠建立任何真實世界的攝影機鏡頭,鏡頭呈現在LightWave符合現實世界中拍攝(必須用於合成在一起CGI和真實的鏡頭)。
這些相機也可以延伸到超現實,甚至是離奇的,任何網格對像本身可以被製作成一個攝像頭和錄製一個場景。可能性是無限的。
新技術為ZBrush的位移位移映射,並支援已被加入。
新的著色模型,,如Blinn明,奧倫·納亞爾和環境閉塞,現在讓藝術家不再受原來的著色模型在以前的版本光波的巨大的多功能性。
特別值得注意的是新的次表面散射著色器,的各向異性反射和REFL ection著色器(容許像差為hromatic),易於使用,並提供一個壯觀的視覺衝擊力。
藝術家和技術人員有更多的權力,訪問,內含流行的相對論2的表達系統在LightWave。該系統採用易「表達精靈」現場幾乎所有的元件或動畫頻道之間建立關聯,並已被用於為一個單元,以設立一些令人難以置信的複雜的影響。
所有這些變化,更是讓所有的3D作品需要的LightWave的最佳解決專案。無論你是建模或動畫,在網路流明,廣播或印刷處理有機或無機的對象 – 的LightWave 3D是適合工作的工具。
3D建模.動畫和編譯專案軟體 Newtek Lightwave 3D 11.0.3 角色動畫增強功能:
* FiberFX:完整的解決專案適用於所有平台的頭髮和皮毛。
* COLLADA,FBX和OBJ I / O支援:改善與其他應用程式的相容性。
*增強IK動畫系統:提供改進的角色動畫控制。
3D建模.動畫和編譯專案軟體 Newtek Lightwave 3D 11.0.3 編譯:
IES照明:準確複製物理的燈光從製造商的資料手冊。
*光能獨特的動畫和靜態快取:快取大小倍數。
* photoreal紋理運動模糊神器免費實時動作模糊,如果拍攝電影
*新的消除鋸齒的方法:大平衡質量與編譯速度的控制。
*新的全局光照和輻射:輕鬆建立逼真的的場景,sharacters和產品,同時模擬真實世界的攝影照明的效果。
*逐行預覽全局照明:提供即時的反饋
*執行國家的最先進的BSP / KD樹算法提供更快和更高效的光線追蹤;大場景編譯速度快了很多。
*改進了多執行緒,動態分割:確保最大限度地利用可用的CPU,改善編譯時間。
自適應像素細分:
*速度增加了很多倍,比以前的版本光波:更高效的編譯時間為今天的「野心」越來越高多邊形數為生產場景。
自適應細分的網根據距離相機和知名度的:可有效地利用系統資源的工作流觀看與呈現。
* APS選取:每個對象,每個多邊形和每像素提供了最廣泛的彈性。
先進的相機工具:
* RealLens攝像頭:身體正確的攝像頭讓娛樂的任何真實世界的攝影機鏡頭符合現實世界的攝影鏡頭呈現在LightWave。 (合成CGI和真實的鏡頭一起)
*新的編譯技術製作的場景,使用任意的相機鏡頭和扭曲:建立夢幻般的效果,如:相機平面變形,任意的預測,UV貼圖生成,真正的正投影編譯,空間經線模擬,複製真實世界的鏡頭的鏡頭畸變或「虛」的鏡頭和一個相機360°全景呈現。
建模:
*改進的編輯效能:建立和編輯您的模型和網格比以往任何時候都更快。
*新的螢幕上繪圖系統在OpenGL中:變更結果比以往任何時候都更快的速度。
*的Catmull-Clark細分曲面展開,並簡化默德林工作流程,擴大細分功能,內含邊緣,邊緣加權和n邊形。
LightWave 3D is a complete modeling, animation and rendering solution. Its native renderer is unparalleled and serves as the centerpiece in the production pipeline of many facilities both large and small. Render nodes are free and set up is quite straightforward. LightWave Modeler excels both as a subdivision surface and a polygonal modeler, fast, efficient and again, straightforward in functionality. In addition, an industry leading node-based texturing and shading system allows you to create any look you desire – quickly and easily. LightWave is the perfect combination of power, speed and value. Long considered one of the easiest 3D animation systems to learn and use, LightWave 3D is versatile enough for any application from award-winning visual effects to stunning hi-res print graphics, dynamic video games, powerful motion graphics and more. LightWave offers modeling, animation, dynamics, volumetric rendering, particle effects and a motion picture quality rendering engine with unlimited render nodes making LightWave the centerpiece of the most cost effective 3D production pipelines in the world.
LightWave introduces new interface paradigms, such as a Node Editor for materials and surfaces, volumetric lights, and displacements. Exciting new physically correct cameras have been added, allowing artists to recreate any real world camera lens, and have footage rendered in LightWave match real world photography (a must for compositing CGI and real footage together). These cameras can also be extended into the hyper-real, or even bizarre, as any mesh object can itself be made into a camera and record a scene. The possibilities are limitless.
New techniques for displacement mapping, and support for ZBrush® displacements have been added. New shading models, such as Blinn, Oren- Nayar, and Ambient Occlusion now allow for a tremendous versatility for artists no longer bound by the original shading model in previous versions of LightWave. Of particular note are the new shaders for sub-surface scattering, anisotropic specular and refl ection shaders (which allow for hromatic aberration), easy to use and offering a spectacular visual impact. Artists and technicians have more power to access, with the inclusion of the popular Relativity 2 expression system in LightWave. This system uses easy “expression wizards” to create associations between almost any scene component or animation channel, and has been used for some incredibly complex effects that were a snap to set up. All these changes and more make LightWave the best solution for all 3D artwork needs. Whether you are modeling or animating, working in fi lm and broadcast or for print, dealing with organic or inorganic objects – LightWave 3D is the tool for the job.
Character Animation Enhancements:
* FiberFX: Complete hair and fur solution for all platforms.
* Collada, FBX and OBJ I/O support: Improved compatibility with other applications.
* Enhanced IK and Animation Systems: Provides improved character animation controls.
Rendering:
* IES Lighting: Accurately duplicate physical lights from manufacturers’ datasheets.
* Radiosity Cache: Unique animated and static caching with size multipliers.
* Photoreal Motion Blur: Artifact-free live action blur as if photographed with film
* New anti-aliasing methods: Greater control for balancing quality with render speed.
* New global illumination and radiosity: Easily create photorealistic scenes, sharacters and products while simulating the effect of real-world lighting in photography.
* Progressive previews for global illumination: Provide immediate feedback
* Implementation of state-of-the-art BSP/KD Tree Algorithm: Provides much faster and more efficient raytracing; bigger scenes render a lot faster.
* Improved multi-threading with dynamic segmentation: Insures maximum use of available CPUs, optimizing render times.
Adaptive Pixel Subdivision:
* Speed increases many times over previous versions of LightWave: More efficient render times for today’s increasingly ambitious high polygon-count scenes for production.
* Adaptive subdivision of a mesh based upon distance from the camera and visibility: Allows for effective use of system resources for workflow viewing versus rendering.
* APS Choice: Per Object, Per Polygon and Per Pixel: Provides the widest range of flexibility.
Advanced Camera Tools:
* RealLens Camera: Physically correct cameras allow recreation of any real-world camera lens for matching footage rendered in LightWave to real-world photography. (a must for compositing CGI and real footage together)
* New rendering technology produces scenes using arbitrary camera lenses and warps: Create fantastic effects such as: camera plane deformations, arbitrary projections, UV map generation, true orthographic rendering, space warp simulations, lens distortion duplicating real-world lenses or “imaginary” lenses and one-camera 360° panorama rendering.
Modeling:
* Improved editing performance: Create and edit your models and meshes faster than ever before.
* New screen drawing system in OpenGL: See the results of your changes faster than ever before.
* Catmull-Clark subdivision surfaces: Expand and simplify the modling workflow by widening subdivision capabilities to include edges, edge weighting and n-gons.
3D建模.動畫和編譯專案軟體 Newtek Lightwave 3D 11.0.3 | Home Page http://www.newtek.com/lightwave/lw11.php
ОС: Windows XP/Vista/Se7en
3D建模.動畫和編譯專案軟體 Newtek Lightwave 3D 11.0.3: 286.03 MB / 300.22 MB